One of the things I’m genuinely enjoying right now is rediscovering how much of EVE Online lives outside the actual game play.
What?!! I hear you say. Bear with me a second...
In EVE, skills matter, obviously — but they’re only part of the equation. The real learning happens in the fit and in how a ship is meant to be flown. Lately, that’s been my trusty Merlin, and figuring out how to lean fully into its brawler nature instead of fighting it. Short-range blasters, afterburner over speed tricks, scram and web to keep fights close, and a solid shield buffer so it can sit in the pocket and trade blows. I’m training into the guns and support skills that make that setup work, and paying attention to why each module belongs there.
That process — reading, testing, undocking, exploding, tweaking — is where the fun is.
Seriously! That might sound like a chore to some, but it's allowing me to learn the game nice and slow. At my own rhythm.
In EVE, your ship doesn’t reach its potential just because your skills say it should. It does when the fit makes sense and you fly it the way it was designed to be flown. Now go back, and read that last sentence once again, cause it says a lot about the game.
I’m pulling all of this together into a more detailed post soon, in which I'll be digging into the Merlin itself, the modules and fittings I’m training toward, and how brawler and kiter tactics actually play out once you’re on grid.
But for now, I'm heading out 12 jumps, getting myself a new skill in order to use my new Tech II blasters!
Fly safe!

And then you join a corp that mandates what ship you fly, what skills you train, and what your loadout is...
ReplyDeleteI always had more fun in EVE when I was just on my own, trying out things -- just like you're doing. But juuuuust around the corner lurks the real EVE.