Exploring EVE Online, gaming, sci-fi, RPGs, and the stories that shape our imagination.
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Most popular posts in the last month
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The following list is in constant evolution as per the EVE Blog Pack's organic nature! Only the blogs I deem worthy of being part of t...
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I thought I'd also add the blogs of fellow EVE players as a searchable post. It'll be easier for them to show up in searches. If yo...
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Welcome to this special installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by myself, CrazyKinux . T...
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I've recently come under fire for somehow being a marketing tool of CCP . These accusations, have led others to ponder over my relations...
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Welcome to another special installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by myself, CrazyKin...
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Welcome to the ninth installment of the EVE Blog Banter and its first contest , the monthly EVE Online blogging extravaganza created by Cra...
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Last night Arya, Mantis's CEO, and I finished collecting the last of Lonetrek's assets. It was by far the biggest region I had to co...
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If I didn't track the hits to the EVE Blog Pack , and instead I measured its success based on the numbers of requests I get in comments,...
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When I first created the EVE Online Blog Pack , it had almost 20 members, all of whom I had personally requested to come on board. I had ple...
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A note for show-only viewers: no major plot spoilers here — just one book reader's reflections on how much the characters have changed. ...
1 comment:
I like how he refers to releasing minor features/patches as "buying time".
Im happy with how they want to remove learning skills, but a lot of players are upset because they will actually be training slower than before.
What i gathered from this is that they spend more time beating back the minority of players - you know the whiners on the forums when the server is down for an extra 10 mins or new patch - than trying to fix/improve existing issues.
However I am pleased to see they are communicating with the playerbase more openly and the info about the thin clients is kinda cool.
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