Monday, March 02, 2026

New Eden Banter #1: The MMO that keeps rewriting its own history—EVE Online at 23

Welcome to the very first installment of the New Eden Banter (NEB), the monthly EVE Online blogging extravaganza created by CrazyKinux (that's me!). The NEB involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. 

The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the New Eden Banter should be directed to crazykinux@gmail.com

Check for other New Eden Banters articles at the bottom of this post!

This month's topic: EVE Online is now more than two decades old—older than some of its players. In a genre where most MMORPGs fade or shut down, EVE has kept evolving. What do you think is the secret behind its longevity? Why is EVE still here—and still feeling alive—when so many of its contemporaries have declined or disappeared?


The MMO that keeps rewriting its own history—EVE Online at 23

EVE Online launched in 2003. Some players undocking today are younger than the game itself.

In a genre defined by shuttered servers, EVE is still moving—still generating wars, market crises, betrayals, fear, paranoia, and those "wait, THAT actually happened?" moments you simply cannot script. So what's the secret?

It's not one thing. It's a stack of design decisions that transformed EVE from a game you play into a place you inhabit. One that you live in.

Monday, February 23, 2026

New Eden Banter Prompt (NEB #1): EVE Online's longevity

 

EVE Online is old. Not "two expansions ago" old, rather over-two-decades old.

In MMORPG years, that's basically ancient history. Some games from that era are gone. Others are technically "alive" in the same way a half-dead station light is alive: still on, but… you know.

And yet EVE is still here. Still evolving. Still producing war stories, betrayals, spreadsheets, friendships, grudges, and moments that feel uniquely New Eden.

So let's kick off the launch of the New Eden Banter with a big one:

This month's prompt

EVE Online is now more than two decades old—older than some of its players. In a genre where most MMORPGs fade or shut down, EVE has kept evolving. What do you think is the secret behind its longevity? Why is EVE still here—and still feeling alive—when so many of its contemporaries have declined or disappeared?

Tuesday, February 17, 2026

The New Eden Banter: EVE Blog Banter returns (2026 reboot)

Some traditions deserve a reboot.

Back in 2008, I kicked off something called the EVE Blog Banter—with a monthly email that invited bloggers to write, reflect, argue, and occasionally confess their in-game sins. The format was simple: one shared topic, many voices, and a roundup so everyone could discover each other.

I ran it for two and a half years (26 editions), then passed it to other EVE bloggers who kept it going. By the time I wrote my last entry—#68, back in October 2015—the community had produced almost 70 banters worth of arguments, stories, and insights.

Fast-forward to 2026. The platforms changed. The "blogging is dead" takes have multiplied. And yet... here we are. A few of us are still writing about EVE. Still sharing our virtual lives. 

Still building corners of the internet worth visiting.

So I'm bringing it back. 

EVE Blog Banter returns as: The New Eden Banter (NEB).

Monday, February 16, 2026

The mirage of a safe place and a taste for revenge

This short story was inspired by real events in New Eden. Names and star systems have been changed to protect the anonymity of the pilots involved. What follows is sort of fiction — and another attempt (not my first) at writing.

*************

Suspended in gel and wired into the ship’s nervous system, a capsuleer’s thoughts were translated by implants into clean data—synthetic voice, clipped text-bursts, or raw intent—riding laser-tight comms hull-to-hull, between star systems, across the void of New Eden — threading light through the dark like a needle through black silk. Replies didn’t reach ears. They arrived inside the pod-feed as overlays and sensations, as natural as breathing used to be.

“Natural,” in the same way a scar eventually became part of your skin.

The corp channel drifted under everything: under route calculations, under market pings, under the soft lies stations told. It was always there, a cold thread woven through the skull.

A presence joined.

ROOK VEYLAN: Greetings...

His salute didn’t make a sound. Instead, it bloomed as a bright glyph at the edge of vision, paired with a faint pulse of recognition—comradeship translated into harmless bytes on a hyperdata-stream.

Another presence flared immediately after—hot, ragged, too fast for the smoothing routines to hide.

SABLE WRAITH: Guys. Quick question.

A hitch in the feed—hesitation rendered as a fraction of delay.

SABLE WRAITH: If someone attacks and my drones kill them… I can strip the wreck, right?

Two replies snapped back almost at once. Clean, low-emotion packets—the kind veterans used when they already knew exactly where this was going.

HASK MEREV: Yes.

IRON KADE: Yes. If you’re still on grid.

Sable Wraith’s signal surged again, spilling context like a cracked seal.

Thursday, February 12, 2026

Getting dropped into a Fallout TTRPG mid-campaign? Obviously I picked the glitchy murder-maid robot!


It's mid-evening earlier this week, and I get a message from my favourite DM, who's been running D&D campaigns I occasionally play with a few former work mates and their buddies.

He tells me they're running this cool Fallout campaign and are down a player. Would I consider joining them even though they're already four game sessions in?

My answer: you had my YES at hello!

So I'm basically getting dropped into an ongoing TTRPG campaign mid-season, come Monday evening. And suddenly I'm doing the narrative version of jumping onto a moving train.

No slow “meet the party in a tavern” intro. More like “welcome to the wasteland, try not to freeze.”

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