Tuesday, February 03, 2026

Announcing The Safe Spot: a new EVE podcast (first episode Feb 10!)

 


EVE Online has a funny way of sticking with you.

Even when you're away from the game for a long period of time, you still remember that first undock into the unknown... and getting instantly podded the moment you jumped into nullsec. That moment where you had to decide: am I done, or am I learning something here?

That's the spark behind The Safe Spot — a new podcast Rixx Javix and I are launching.

Sunday, February 01, 2026

Why joining a corp changes everything in EVE Online (and how I landed in Quantshure)

I've officially joined Quantshure, part of Xagenic Freymvork (VAULT). I hadn't really planned for it this soon, but my NEOCOM Corporation tab kept blinking (or was it just lit up?), and that invitation sitting there was too tempting to ignore.

And yes, I did have a brief moment where I thought: "Well, clearly they saw something special in me if they invited me."

Then reality checked in: it was automated. 😉

Wednesday, January 28, 2026

Why EVE Online’s economy feels more real than most MMOs (REVISED)

Here's what makes EVE Online's economy different: destruction isn't a failure state—it's demand.

When a fleet of battleships explodes in null-sec space, that's not just content for a killboard. It's an industrial signal. 

Somewhere, a manufacturer needs to replace those hulls. A miner needs to harvest more ore. A hauler needs to move materials across hostile space. A trader sees opportunity in the price spike.

Most MMOs fake their economies the way movie sets fake cities—the storefronts look real until you try to open a door. EVE does the opposite. It builds a system where players are the economy, and then it designs that economy to consume what it produces. Loss drives replacement; replacement drives industry; industry drives logistics; logistics drives trade; trade funds the next round of chaos.

Rinse and repeat.

That's the hook in Economics Explained's “The Economy of EVE Online” video I'm sharing below. Though it's a tad outdated, it still captures this fundamental insight: EVE turns players into producers, movers, traders, and destroyers—because the economy only works if people do all of it.

This article unpacks why EVE's economy feels surprisingly real, even to people who study real economies for a living. I'll keep it as simple as possible.

Sunday, January 25, 2026

My first Cormorant: a practical PvE-to-PvP guide for first-time pilots

After running Level 1 missions along the Enforcer career path over the last few weeks*, I was awarded a ship I’d never personally flown before: the Cormorant. And it came with a SKIN. Sweet!

This was perfect timing because I’ve been sitting on SKINs for ages thinking “cool cool… how do I actually use these?” But couldn't figure it out! Turns out: this was the push I needed. And I had two AIs to guide me through the process of getting it on this new ship.

This post is basically my “new ship, new chapter” brain-dump. 

Popular Posts

Most Recent Post

Announcing The Safe Spot: a new EVE podcast (first episode Feb 10!)

  EVE Online has a funny way of sticking with you. Even when you're away from the game for a long period of time, you still remember tha...