Thursday, August 27, 2026

Coriolis: The Great Dark — We came to explore. Somehow, we’re solving a murder

 


When I created Safiya for Coriolis: The Great Dark, I had a pretty clear picture of the kind of campaign we were about to play. Or I thought I did that is.

Exploration. Expeditions. Ancient ruins. Dangerous places beyond Ship City where having a Roughneck who could repair machinery (and crack a few skulls when necessary) would come in handy.

Instead, we've spent our first few sessions investigating a murder.

So much for the plan.

Tuesday, August 25, 2026

The Safe Spot — Episode 14: The AI Debate

The messy line between AI-assisted and AI-generated

AI can turn an ordinary conversation into a minefield remarkably quickly—and EVE Online is no exception. Rixx and I wade into the debate from our sometimes differing perspectives, beginning with “AI slop” and the increasingly blurry line between AI-generated content and work that remains human-led but AI-assisted.

We discuss how we each use (or deliberately avoid) these tools in our creative and professional lives. Taste, experience, judgment, fact-checking and accountability don’t magically appear with a good prompt, but does every use of AI deserve to be thrown into the same bucket?

Sunday, August 23, 2026

AI didn't make me creative, but it did change "how" I create

 

I've been writing on CrazyKinux's Musings in one form or another since 2005. Long before ChatGPT, Claude, image generators, or any of the current AI tools existed, I was writing about EVE Online, about the community of players & bloggers, sharing things I had learned, interviewing people and generally following whatever rabbit hole happened to interest me.

So AI didn't suddenly make me creative, but it's definitely changed how I create.

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