Earlier this week I wrote about the Google DeepMind and Fenris Creations partnership and came away cautiously excited. So I took Friday off from work to make sure I could watch the LIVE broadcast from the Harpa Concert Hall. Then earlier today, Hilmar and DeepMind's Adrian Bolton took the Fanfest stage for 'The Infinite Game' session, and I walked away with considerably less.
Like a lot of those who listened in, I came away fairly empty-handed from that conversation. Not disappointed, but very much hungry for more. As in a lot more. Yes, yes, there was lots of framing, lots of "excitement" about the partnership's potential, about AI lifting the popularity of games like Chess and Go, but very little about what it actually means for the game we play.
So I thought I could give it a try myself and dive into how I'm hoping DeepMind's research could realistically be applied and leveraged in EVE. Basically trying to add the substance that was missing from their talk. Trying to imagine what that near future could be.
I'm probably going to be way off mark, then again maybe not. We'll see.
But I thought I could give it a try.
Here goes nothing...
- NPCs that actually adapt to how you fly — not harder stats, different behaviour
- An AI-powered NPE in Exordium that keeps rookies alive past the two-hour quit window and hands them off to real player run corporations
- Dynamic universe events that respond to what players are doing, not what a designer scripted
- Behind-the-scenes economic modeling that could make balance patches less painful
- The stuff I think people are overhyping — and why TiDi probably isn't going anywhere
It's a long read, but if you care about where New Eden is headed, you'll want to stick around.
So grab a coffee, tea or a cold one, and let's dive in.

