When I created Safiya for Coriolis: The Great Dark, I had a pretty clear picture of the kind of campaign we were about to play. Or I thought I did that is.
Exploration. Expeditions. Ancient ruins. Dangerous places beyond Ship City where having a Roughneck who could repair machinery (and crack a few skulls when necessary) would come in handy.
Instead, we've spent our first few sessions investigating a murder.
So much for the plan.

