So if you're reading this and are interested in MMORPGs, then you ABSOLUTELY need to subscribe to them, download or listen to all of them. Yes there's a lot of old news, but I still learned a few things, and enjoyed everyone of them - including those not related to EVE.
Now, what of EVE Online I here you say? Well you're in for a treat. Having gone through all the podcasts, I've taken notes on each one that contained information on EVE, even going to the point of taking the time within the podcast where Brent starts taking about EVE. All in all, there are 13 podcasts listed below. I've linked them all back to VirginWorlds.com and have also included links to reference them within this blog.
Have fun listening to them, I know you'll learn something new. Make sure that you go back and subscribe to them over at VirginWorlds.com.
- Podcast #3 @ 11:04 (03/04/2006)
- kali, eve mobile, eon magazine
- Podcast #6 @ 25:54 (30/04/2006)
- new graphic engine (trinity ii), directx 10, eon magazine, e3 2006
- Podcast #17 @ 19:21 (07/06/2006)
- eve tv & pvp tournament, non-sharding
- Podcast #18 @ 15:24 (07/16/2006)
- Podcast #19 start to finish (07/18/2006)
- pvp tournament, eve tv interview
- Podcast #31 @ 11:03 (09/25/2006)
- evolution of eve, contracts
- Podcast #32 @ 13:47 (10/02/2006)
- Podcast #38 @ 5:49 (10/29/2006)
- kali, new star map, salvaging, rigging
- Podcast #39 @ 11:22 (11/07/2006) ***
- server cluster enhancements, bandwidth
- ramsam 400, blade servers, latency revenues, subscription figures
- eve voice
- Podcast #41 @ 19:08 (11/26/2006) ***
- fan fest 2006, subscription figures, directx 10, kali/revelations
- avatars in stations, terraforming, eve mobile (windows mobile)
- linux and mac clients, white wolf merger, combat lengthened
- jump bookmarks, map enhancements, missions, gang & fleet management
- salvaging, rigging, new ships, new regions, heat management, factional warfare
- eve voice, eve tv
- Podcast #56 start to finish (03/06/2007) ***
- gdc 2007, ccp magnus bergsson interview
- eve voice, avatars walking in station (lifelike), ccp growing, trinity ii graphic engine
- ccp is not a typical game developer, they're a service provider (according to magnus)
- Podcast #66 @ 14:07 (04/30/2007) ***
- Tranquility cluster statistics
- opetron blades
- ramsam 400
- 400 Gb/s throughput
- 195 server
- 420 cpu
- 7.5 teraflops
- 7.5 Tb of ram
- C++ and python,170,00 lines of codes
- auto-generated galaxy, dynamic load allocation
- 120,000 man-hours played in eve so far, economy cycles
- development starts at database level
- Podcast #74 @ 1:43 (06/24/2007)
- revelations 2, new player experience, level 5 agents
- corporate wallets, hangar management, shareholder reports, pos management
- requests for better eve online podcasts
[Edited: In bold and with the * are the podcasts that I found had the juiciest pieces of information: 39, 41, 56 and 66.]
2 comments:
I second the Brent recommendation. VirginWorlds is one of the podcasts I always listen to, along with Gary and Ryan at MOGarmy and the GFW podcast.
I'm going to go subscribe to Warp Drive Active and check that out too. I need all the Eve chatter I can get. I'm constantly amazed at how much I don't know about the game. I'm lucky that so many people are willing to educate me about my errors every time I go to lowsec. I appreciate that kind of thoughtfulness and mentoring :)
Indeed! As for WDA podcast, just look at the above post.
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