My take on gaming, short science fiction film, RPGs and anything & everything remotely geeky!
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[This post is part of my EVE Online archives. While I no longer play, these community stories helped shape what I write about today—world-b...
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[This post is part of my EVE Online archives. While I no longer play, these community stories helped shape what I write about today—world-b...
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[This post is part of my EVE Online archives. While I no longer play, these community stories helped shape what I write about today—world-b...
Most Recent Post
ASTRA ARCANUM — First look at a solar-system RPG with some serious grit
I'm launching a new series for the upcoming TTRPG from Metis Media / Creative Every once in a while, a TTRPG trailer drops and you just...
1 comment:
I like how he refers to releasing minor features/patches as "buying time".
Im happy with how they want to remove learning skills, but a lot of players are upset because they will actually be training slower than before.
What i gathered from this is that they spend more time beating back the minority of players - you know the whiners on the forums when the server is down for an extra 10 mins or new patch - than trying to fix/improve existing issues.
However I am pleased to see they are communicating with the playerbase more openly and the info about the thin clients is kinda cool.
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