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Most popular post of the past 30 days
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[From the EVE Online archives. I’m back in New Eden now, but I’m keeping these older posts as they were. They capture the early days of my t...
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[From the EVE Online archives. I’m back in New Eden now, but I’m keeping these older posts as they were. They capture the early days of my t...
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[This post is part of my EVE Online archives. While I no longer play, these community stories helped shape what I write about today—world-b...
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Jump clones in EVE Online: A beginner’s guide to clone mechanics
Inspired by “Medical and Jump clones made easy!” by Gildy (see his video guide below) — updated using CCP Games + EVE University source...
1 comment:
I like how he refers to releasing minor features/patches as "buying time".
Im happy with how they want to remove learning skills, but a lot of players are upset because they will actually be training slower than before.
What i gathered from this is that they spend more time beating back the minority of players - you know the whiners on the forums when the server is down for an extra 10 mins or new patch - than trying to fix/improve existing issues.
However I am pleased to see they are communicating with the playerbase more openly and the info about the thin clients is kinda cool.
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