Friday, July 21, 2006

A Vexor set-up for security missions

As most you know, I've been running a lot of missions these past few weeks, both for fun (isn't that the purpose of gaming) and also as per our corporate directives to increase our standings with the Khanid.

There are quite a few ships which I'm skilled enough to pilot, but I always tend to come back to my good old Vexor. I've gone through a few of them now having lost some to missions where the darn NPC pirates had the upper hand, or (usually) through unwanted PVP. But you learn and adapt (or die). Which is a great part of the fun I find in EVE.

I don't know how many hours I've spent with my ships in stations, reading through the EVE Forums, chatting with corp mates, trying different set-ups. Some poor, some fun. In some cases I'll go for speed and maneuverability, in others for a good tanking. Don't know what tanking is? You've tanked your ship when she's able to take a beating for a long time before Armor and Structure go. So you usually load up on Armor, Shield and Hull, and hardeners (Shield or Armor).

Vexor in combat

I've recently come up with a set-up (see above) for my Vexor which seems to be working very well for my current level 3 missions. I send out my Hammerhead II drones off to a target and stay at a range of about 22km shouting down the rats. I can take a lot of beating before my shields go down (if I recall correctly they're at 3200 points! Yes that's on a Vexor!). If any rats get close, I'll shoot them down with the
Dual 180mmm Gallium Machine Guns, once they get with a good range (about 8500m).

Here's my current Vexor set-up:

High slots
2x 720mm Howitzer Artillery I
2x Dual 180mmm Gallium Machine Gun
1x Micro 'Notos' Explosive Charge I

Medium slots
1x Medium Shield Extender I
1x Large F-S9 Regolith Shield Induction
1x Shield Boost Amplifier I

Low slots
2x Type-D Power Core Modification: Reaction Control
1x Reactor Control Unit I
1x 800mmm Reinforced Steel Plates I

5x Hammerheads II

Now, eventually, I'd like to come up with the right set-up for PVP, though I'm far from ready for that. Having recently joined the Phalanx Division within PPL's Millitary Division, I'll get there pretty soon (more on that later).

Finally, here's a screenshot of a recent mission. Lots of action eh!

Vexor in combat

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Truman said...

I love this build you put together. I've been playing with it and it works great! I'm curious if you've tried a similar theme with the battleship version of the Vexor (the Dominix)?

CrazyKinux said...

I did have a similar set-up for my Domi - let me do some digging. I'm currently flying a Myrmidon and should be posting it's ship setup soon.

By the way, if you've got some other nice setups, let me know and I'll post them too.

Kevin said...

Is it possible to switch the artillery and machine guns to maybe like rails? Cause being Gallente I don't have any Mimnitar gunnery skills. And, just wondering, why are you shield tanking a vexor?

CrazyKinux said...

That was a set-up I was experimenting with way back when. I do currently use railguns.

As for shielding, since then, I've learned to armor tank my Vexor; no need for shild modules.

Thanks for the comment!

A said...

Hey man,

I like your blog and your ohter ship fittings and reviews but I can't accept this!
There are two things which are contrary to your purpose.
First the Boost Amplifier has no effect because you don't have a shield booster fitted. So get rid of it. Second, mixing shield with armor buffer or tank isn't quiet usefull. If you want a shielded vexor try this:
ehp: 12k, dps: 44

[Vexor, Security Mission]

Mark I Generator Refitting: Shield Power Relay
Mark I Generator Refitting: Shield Power Relay
Mark I Generator Refitting: Shield Power Relay
Nanofiber Internal Structure II

Y-S8 Hydrocarbon I Afterburners
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction

Dual 150mm Prototype I Gauss Gun, Antimatter Charge M
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M
Drone Link Augmentor I

Hammerhead II x5

The key is velocity and agility. 500m/s with a good maneuverability.
You can fit Autocannons if you like. But the Dual250mm has a good tracking for Frigs too. And you got a control range of over 40km and can stay save in range of the enemies resp. burn away from them.
(optional rigs "core defence field" give more dps tanked up to 90)

What do you think?

Bundschuh said...

Hmm ... just recognized that this topic is quite old. :)
Well nevermind, an update is surely not bad.

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