Showing posts with label hauling. Show all posts
Showing posts with label hauling. Show all posts

Sunday, March 15, 2026

Learning to fly: Finding my wings in EVE Online

Just like that Tom Petty song, I've been learning to fly over the past few weeks. Not in the poetic, soul-searching kind of way — more in the 'please don't let me die on this gate' kind of way.

A few weeks back, a new acquaintance within New Eden (thanks for the intro, Rixx!) asked me to help gather a ton of stuff scattered across a few dozen systems — some in high-sec, some in low-sec. We're talking stations I’d never visited, assets worth Billions of ISKs, collecting dust like forgotten relics of a past life in space. The kind of stuff you want to move quickly while unnoticed. 

To pull this off, I needed a ship that could do three things well: carry a decent amount of cargo, move fast, and — most importantly — get out of dodge before anyone could lock me down. Not just fast. Sub-two-seconds-to-warp fast.

Enter the Sunesis.

Wednesday, January 28, 2026

Why EVE Online’s economy feels more real than most MMOs (REVISED)

Here's what makes EVE Online's economy different: destruction isn't a failure state—it's demand.

When a fleet of battleships explodes in null-sec space, that's not just content for a killboard. It's an industrial signal. 

Somewhere, a manufacturer needs to replace those hulls. A miner needs to harvest more ore. A hauler needs to move materials across hostile space. A trader sees opportunity in the price spike.

Most MMOs fake their economies the way movie sets fake cities—the storefronts look real until you try to open a door. EVE does the opposite. It builds a system where players are the economy, and then it designs that economy to consume what it produces. Loss drives replacement; replacement drives industry; industry drives logistics; logistics drives trade; trade funds the next round of chaos.

Rinse and repeat.

That's the hook in Economics Explained's “The Economy of EVE Online” video I'm sharing below. Though it's a tad outdated, it still captures this fundamental insight: EVE turns players into producers, movers, traders, and destroyers—because the economy only works if people do all of it.

This article unpacks why EVE's economy feels surprisingly real, even to people who study real economies for a living. I'll keep it as simple as possible.

Saturday, January 24, 2026

Making a living in EVE Online: Part 1 — Quick wins and survival habits (REVISED)

(Latest Revision - January 30, 2026)

Most new pilots hit the same moment: you finally have some ISK, you lose a ship, and suddenly you're doing mental math at every undock. This post is here to break that cycle. The goal isn't to get filthy rich on week one. Though THAT would be fun. Right?

The goal is simpler—and way more important: you learn to stop being broke forever.

That means you learn a couple of income loops that are predictable, and you adopt a few survival habits that keep your wallet alive even when your ship goes BOOM!!

Because it will.

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