This up coming Wednesday I'll be attending the IGDA's Montreal Chapter meeting on "BioWare on Mass Effect 2 iterative level design" with Corey Andruko - (Project Manager) and Dusty Everman (Lead Technical Designer). I'm really looking forward to their presentation and to learn how they approached level design this time. Bioware's always been a favorite studio of mine.
I loved the original Mass Effect, despite the XBOX 360-version interface issues. I loved the visuals and storyline they build with this franchise. I can't wait for more!