A new week, a new issue of The Escapist. This week's edition is on 'griefers'. Something that we, EVE players, are very familiar with. Ever lost a ship while mining some asteroids in a low security system? Or have seen ore thieves fly away with hours of effort? Had a new employee (EVE's guild equivalent) steal for the corporate hangers?
Then you've been hit by a griefer! And as J. Rossignol elaborates in his article, A Deadly Dollar, griefer, as long as they stick to the setting, are part of game, and as such, should be taken as part of the experience. Though it's a bitch when it happens to you (and believe me it is), it makes the game that much more poignant and real. I guess that the difference between a game and a Virtual World. In the later, you risk loosing much more, but it makes for one hell of a better time.
It's when you can loose something dear to you, that you become that much more involved. Makes the virtual that much more real.
My take on gaming, short scifi film, RPGs and anything & everything remotely geeky!
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