
Then you've been hit by a griefer! And as J. Rossignol elaborates in his article, A Deadly Dollar, griefer, as long as they stick to the setting, are part of game, and as such, should be taken as part of the experience. Though it's a bitch when it happens to you (and believe me it is), it makes the game that much more poignant and real. I guess that the difference between a game and a Virtual World. In the later, you risk loosing much more, but it makes for one hell of a better time.
It's when you can loose something dear to you, that you become that much more involved. Makes the virtual that much more real.
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