Showing posts with label ttrpg. Show all posts
Showing posts with label ttrpg. Show all posts

Thursday, August 27, 2026

Coriolis: The Great Dark — We came to explore. Somehow, we’re solving a murder

 


When I created Safiya for Coriolis: The Great Dark, I had a pretty clear picture of the kind of campaign we were about to play. Or I thought I did that is.

Exploration. Expeditions. Ancient ruins. Dangerous places beyond Ship City where having a Roughneck who could repair machinery (and crack a few skulls when necessary) would come in handy.

Instead, we've spent our first few sessions investigating a murder.

So much for the plan.

Thursday, February 12, 2026

Getting dropped into a Fallout TTRPG mid-campaign? Obviously I picked the glitchy murder-maid robot!


It's mid-evening earlier this week, and I get a message from my favourite DM, who's been running D&D campaigns I occasionally play with a few former work mates and their buddies.

He tells me they're running this cool Fallout campaign and are down a player. Would I consider joining them even though they're already four game sessions in?

My answer: you had my YES at hello!

So I'm basically getting dropped into an ongoing TTRPG campaign mid-season, come Monday evening. And suddenly I'm doing the narrative version of jumping onto a moving train.

No slow “meet the party in a tavern” intro. More like “welcome to the wasteland, try not to freeze.”

Wednesday, December 24, 2025

ASTRA ARCANUM — Part II: Where the pressure actually lives

Artwork by Eren Arık (Metis Creative), originally shared via ASTRA ARCANUM Developer Logs.
All Rights Reserved.

After my first look at ASTRA ARCANUM, I went back and spent more time with the project’s Developer Logs. Not trailer but the actual dev logs from Kickstarter: the messy, in-progress stuff where systems are still being argued over, broken, rebuilt, and occasionally thrown out.

That context matters, because everything below is very much in the works. These aren’t promises etched in stone. 

They’re design intentions, openly shared while the game is still being shaped.

What follows is a breakdown of the key ideas emerging from the developer logs — all very much still in progress.

Friday, November 14, 2025

ASTRA ARCANUM — First look at a solar-system RPG with some serious grit

 I'm launching a new series for the upcoming TTRPG from Metis Media / Creative


Every once in a while, a TTRPG trailer drops and you just feel your brain whisper, “Yeah… we’re gonna need to talk about this.” That’s exactly what happened when ASTRA ARCANUM rolled onto my radar.

If you haven’t seen it yet, here’s the Release Trailer that kicked off my whole descent into the Solar Reach. 

Go ahead, I’ll wait...

…Right? I know.

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