In the player guide, the interface is thoroughly explained in chapter 5. Give it a good read. Being able to quickly get to the information you're looking for is important.
Exploring gaming, sci-fi, fantasy, RPGs, and the stories that shape our imagination.
Thursday, April 13, 2006
EVE Online: the interface explained
That first thing that a new EVE player has to quickly master, and this goes for any complex game, is the interface. To a novice, the EVE Online interface may be overwhelming, which adds to the learning curve. Fortunately, a lot of information is available out there. CCP has provided a very complete player guide and I recommend to any serious player to either blink it, bookmark it, or save it, print it and bind it, as I did.
In the player guide, the interface is thoroughly explained in chapter 5. Give it a good read. Being able to quickly get to the information you're looking for is important.
Over at flickr, Alaph (One Tired EVE Pilot) has graciously provided us with a screenshot of his interface with some notes to get you quickly up and running. Head over there to learn more by clicking on the screenshot above. Thanx Alaph!
In the player guide, the interface is thoroughly explained in chapter 5. Give it a good read. Being able to quickly get to the information you're looking for is important.
Subscribe to:
Post Comments (Atom)
Most popular post of the past 30 days
-
I thought I'd also add the blogs of fellow EVE players as a searchable post. It'll be easier for them to show up in searches. If yo...
-
Welcome to another special installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by myself, CrazyKin...
-
When I first created the EVE Online Blog Pack , it had almost 20 members, all of whom I had personally requested to come on board. I had ple...
Most Recent Post
Making a living in EVE Online: a blueprint series for earning ISK
EVE Online has this weird superpower: you can log in with a rusty frigate and no clue what “transversal” means… and still end up building a ...
No comments:
Post a Comment