Showing posts with label blockade runners. Show all posts
Showing posts with label blockade runners. Show all posts

Saturday, September 26, 2026

Millions of assets later, I'm finely done. For now...


Last night Arya, Mantis's CEO, and I finished collecting the last of Lonetrek's assets. It was by far the biggest region I had to cover this time around, with an almost ridiculous amount of stuff spread across far too many stations.

That brings this latest run to four completed regions: The Bleak Lands, Devoid, Molden Heath and Lonetrek. Altogether, that meant collecting assets from 153 systems and 501 stations. More than four million items, spread across those regions. Most were small individual items, while others took more than half of my Hecate's 1,700+ cargo hold.

For the last three and a half weeks, whenever real life gave me a little time to play EVE, this was ALL I DID. Fly out. Dock. Load whatever fit. Fly back to a central location in highsec. Unload. Repeat.

Again, and again, and again.

Monday, September 07, 2026

Learning how to haul safely in EVE Online with a blockade runner

One red flashy docked with his wing mate in the same station where I was holding cargo. Both of them after following me in. And I had no idea what they'd do next.

This was the result of instinct kicking in. It had brought me straight to the station. The obvious place.

Tuesday, April 07, 2026

The Safe Spot — Episode 5: "Bad Patch"

In this episode, recorded back on March 24th, Rixx and I dive into what happens when CCP pulls the rug out from under your favorite ship mid-stride. Rixx has been on a PvP tear, stacking up fights and cracking the mystery of his disappearing video recordings, while I'm still reeling from the Catalyst major update that basically nerfed my entire gameplay loop. 

We get into patch notes philosophy, Pochven lore, blockade runners, abyssal arenas, and why the best advice in EVE often comes from the guy who just blew you up.

Tuesday, November 10, 2009

Ship Setups - Blockade Runners, by Casiella Truza

This guest post comes to us from Casiella Truza, who writes the blog Ecliptic Rift and can be found tormenting the Tweet Fleet at @casiella.


Think industrial pilots and traders don't get to have any white-knuckle fun?

Think again. We operate in the shadows of giants, in the spaces they cannot see nor follow. You might think that waxing poetic about a transport ship sounds slightly insane, and while you might have a point, the fact remains that the blockade runner presents pilots with tremendous fun and opportunities for profit.

This ship class gets bonuses to shield boosting or armor repair, depending on the racial type. But that bonus doesn't mean much in most cases, because this ship can equip covert ops cloaking devices, meaning it can warp cloaked.

In low-sec, a blockade runner pilot is nearly uncatchable at stargates. Once you've jumped through and see a gate camp, just choose your destination, issue the "warp to" command, and cloak immediately. If you do it right, only the Local comms window and perhaps a flash on the overview will signal your presence to the enemy. Your most vulnerable period will come when leaving a station, so if you get caught, keep moving, stay within docking range, and engage your shield booster or armor repairer.

Null sec might give you a little more trouble if you run into a warp disruption bubble, but even then you should generally survive if you keep your wits about you. Zoom out, find the closest point on the surface of the bubble, and align to it, then immediately engage your afterburner and cloak. You might reach the edge of the bubble before the enemy can decloak you, in which case you should align to the celestial nearest your heading and warp. Other typical nullsec navigation tricks may work better for you. Comment below and share your ideas!

Blockade runner pilots typically belong to one of two schools of thought. The first, and the one to which I belong, assumes that you use the ship to move small, valuable cargo (though not so small as to fit in a covops frigate). In this case, your ability to slip through gate camps or other hostile fleets matters most. You'll want nanofiber internal structures in your low slots, which will increase your agility but lower your structural integrity. (Protip: if structure HP matters for a hauler, you've already lost.) Inertial stabilizers can shave about half a second off of your align time, but they also increase your signature radius. With no rigs, I have 4063 m3 of space in my Prowler, or 5373 m3 with a couple of Medium Cargohold Optimization rigs. I also have an EFT align time of 5.8 seconds (5.2 if I use inertial stabilizers). If you feel like an opportunist and can fit it properly, you might throw a salvager in your spare high slot.

[Prowler, Quick]
Nanofiber Internal Structure II
Nanofiber Internal Structure II

10MN Afterburner II
Medium Shield Booster II
Invulnerability Field II

Covert Ops Cloaking Device II
[empty high slot]

The other school of thought wants to increase cargo space no matter what. Replace the lows with Expanded Cargoholds, and you can substantially increase your cargo capacity to 6604 m3 (or 8734 m3 with rigs). Then again, your align time increases to 7.9 seconds, and those two full seconds can mean the difference between a successful run or crying about Tech II insurance payouts.

Have fun space trucking!


The opinions shared here are those of its author and not necessarily mine. /CrazyKinux

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