
Ronald Moore was presented with the challenge of reinventing a beloved story, which is a challenge often presented to producers of games,” said Jamil Moledina, director, Game Developers Conference. “His example of creating one of the most brilliant and successful science fiction masterpieces in recent Hollywood history is a perfect inspirational case study to capture the imaginations of the game creation leaders who attend GDC.
It'll be interesting to see how Mr. Moore can share his knowledge and experience on how to create a better, stronger, more intriguing sequel, and how Game Devs will be able to apply this knowledge to game design.
Read the announcement: Battlestar Galactica's Moore To Vision Keynote GDC 2006
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