When I've ventured out before on this topic, I've found a reasonable degree of consensus on this point among scholars, developers and players, that dynamic, changing, responsive synthetic worlds are what we need. I've also heard on many occasions that they simply are not technically possible at the present time.
Head over at Terra Nova to read more about it : World Persistence: One In A Series of Queries. It's a very interesting post and the comments are even more so.
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