Showing posts with label console. Show all posts
Showing posts with label console. Show all posts

Friday, March 11, 2011

Friday Video: What if this was a glimpse of DUST 514? [VIDEO]


I'll be honest, I'm getting antsy for some DUST 514 news. Real news. We've been teased by CCP far too many times, and have yet seen any concrete footage of game play. Yeah, yeah, so there was that trailer back in October of 2009, but since then nada! Nothing. I'm really hoping that we'e gonna get some major updates at Fanfest, or else I'm flying off with Nathan's Beer ship and holding it for ransom!

Until then, I'll squint my eyes and imagine this Battlefield 3 video as some DUST 514 trailer. Wouldn't that be awesome!



Damn! If DUST 514 looks anything like this, I might never go back to the MMO. Ok, that might be pushing it, but I'm definitely getting Battlefield 3, for sure!

Tuesday, June 15, 2010

Friday, January 08, 2010

I go AWOL and the EVE Community gets an Award!


Talk about shitty timing! I take a few weeks off from blogging and tweeting as I normally do, and during that time, Ten Ton Hammer awards the EVE Online Community the Best Community of 2009. Indeed, best time to take a break. I've seriously just found out about this - like an hour ago - while looking over my Facebook News Feed!

Still, it's a hell of an honor to be part of this great community of players with whom I share a passion for an amazing and complex world. Long live New Eden.

Before I jump back on the horse and return to my regular posting schedule, I just wanted to update you on what I've been doing this last 4 weeks! For those of you who don't know, I'm currently enjoying my paternity leave, of which I've got 2 more weeks (yep, that's 5 weeks during which I'm being paid to spend some time with MiniCK2). During that time, those of you who follow me on raptr will know that I've been playing some EVE Online, some Torchlight and Defense Grid, as well as a lot of Mass Effect. All this playing only happens when the MiniCKs are sleeping, which makes for some difficult gaming schedule. And with the PC downstairs in the basement and the Xbox 360 in the living room, playing Mass Effect (Xbox 360 version) is currently more convenient.

Add to that the fact that I want to finish the game before the sequel, which I've pre-ordered, comes out on the 26th.

I've also been reading a lot more, which is something I used to do more before the kids, and before this blogging, tweeting, facebooking took over my leisure time! I managed to finish reading The Sky People and Deadhouse Gates. I've started reading The Child Thief, Mass Effect Revelation and Pathfinder Core Rulebook. It's really fun to have the time to do so.

I'm slowly getting up to speed with emails, request and posts, so expect a return to my daily blogging and tweeting starting next week.

It's good to be back!

Friday, November 20, 2009

"When Worlds Collide" - DUST 514 makes the cover of EDGE Magazine

The latest issue of EDGE Magazine has the upcoming DUST 514 FPS as its cover feature.

I'll be honest, when I first looked at that cover I thought I was looking at Sheppard from Mass Effect. It took a few seconds and a few words to realize I was looking at a character from DUST 514. So is this the look of what to expect when Incarna (aka Ambulation, aka Walking in Station) rolls out, hopefully by the end of next year?

Anyways, getting back to EDGE, here's some more details on the cover feature:

Subscribers are about to receive their shiny copies of the latest issue of Edge, featuring the debut of Eve Online maker CCP's FPS Dust 514. In shops on November 24.

Though Eve itself is firmly based in Iceland, Dust 514, which is set in Eve's universe, is developed by CCP's new Shanghai studio. A MMOG shooter, Dust's battlefields are absolutely tied to Eve, with Eve players' corporations hiring Dust players to fight for control of planets for them.

In other words, instead of the matchmaking being handled by heartless servers, Dust 514's action will be defined by Eve's players. And who better to try such a fascinating experiment than CCP? It is the developer which, in Eve, produced the most fascinating MMOG culture in the world.

[UPDATE: The site seems down at this moment, though it was up earlier today!]

Tuesday, October 20, 2009

A first look at Halo Waypoint - Video


We're likely to see a lot more of these "themed-waypoints" in the future on XBOX Live, and I can definitely see one for EVE Online once DUST 514 comes out and it gets integrated in the EVE universe. Until then, you can check out Halo Waypoint when is comes out on XBOX Live on November 5th!

Friday, October 09, 2009

Friday Video: DUST 514 - The Full Trailer and more!

Dust in looking more and more as one hell of a shooter. And looking at the way CCP Games wants to integrate it into the EVE Online Universe, it just makes me want to loose myself in the game just as I did the first time I popped that Halo DVD into that rented XBOX way back when.

Below is the short trailer in HD, courtesy of the fine folks from CCP PR. I've got a downloadable HIGH RES version, but am waiting for them to give me the green light before I can make available to you guys. I'd you're interested, just leave me a comment.

Enjoy!


I've also found these 2 low-res video that provide much more information then the previous trailer. The two-part video goes on for over 10 minutes and gives you a bit of background information you don't get from the previous video. Hope you appreciate!




You can hear both Torfi's and Nathan's comments during both videos. Quite interesting!

Wednesday, September 30, 2009

EVE Blog Banter #12: Tying the dots and locking me in!


Welcome to the twelfth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
This month's banter comes to us from none other than me, myself and I, and I ask the following: First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!

Friday, September 25, 2009

Friday Video: James Cameron's Avatar The Game - Walkthrough


All I can say, is that it looks great. That's it though. It just looks good. Then again, I'm really hoping to be surprised by this game, and how the leverage the movie assets and all. My only other question is PC or console? With my current rig, I could probably run it fairly well. What do you guys suggest?


[Official Game Site]

Tuesday, August 18, 2009

DUST 514: EVE Online to get its First Person Shooter


Oh boy am I excited about this one! I've been dreaming for quite some time about an FPS for EVE, and now CCP has announced that its Shanghai studio has been working on such a game! I first mentioned this desire of mine back in May of last year when I hinted that an EVE Online shooter would look somewhat like the dark and gory Gears of War XBOX 360 game. Later that year we got a glimpse of such a game (check the last video) but the details weren't too clear. Was this some sort of tease, or teaser? And then as recently as June of this year, I wrote an article about a possible EVE FPS. Man do I like to be proven right!

Here are some additional details provided in the Press Release:
DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever.

[...]

The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.

Now entering its third year of production, DUST 514 is the primary development focus of CCP’s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry.
Add to that the fact that the idea behind my latest contest is about integrating planetary conquest into the EVE the MMO, and you'll understand why I'm pretty proud of myself at this very moment!


OK, that's enough chest pounding alpha-male behavior for one day! Back to my humble self I return. Still, I'm fracking excited about this one. Seriously!

Tuesday, September 23, 2008

Blog Banter #8: The modern re-make of a game


Welcome, welcome to the 8th installment of Blog Banter, the monthly blogging extravaganza normally headed by bs angel , and for this issue by Terry Bosky of the Game Couch. Blog Banter involves our cozy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. Any questions about Blog Banter should be directed here. Check out other Blog Banter articles at the bottom of this post!

This month's Blog Banter subject is as follows: "Which game would you like to see a modern re-make of and why?" The question was proposed by fellow Banter group member Zath.

So let's see, the re-making a game, that's a big one. Which game to choose from? What to re-make? Modern eh? Allow me to deviate slightly from the question and look at a game that was recently launched. An MMO to be precise. It's an MMO that I had high hopes for, one I had a lot of fun beta testing and covered here on a few times. But it's an MMO that ultimately failed and saw it's server shutdown, it's community disbanded.

This game, this MMO, was SEED.

SEED was a different kind of MMO. One where combat had no place, and where roleplaying was king.

SEED was all about:
  • Sci-Fi MMORPG
  • Personalized stories
  • Social/political gameplay
  • Believable NPC's
  • 3D comic book graphics
It was not about:
  • Combat
  • Character classes
  • Standard quests
In the MMO genre that's quite an undertaking. It's even more so for a newcomer to the industry. The game was developed by Runestone, a Danish developer about to lunch its first game. And though they had great dreams for SEED, their inexperience in the gaming industry proved too much for their fledgling enterprise.


It's difficulty, and ultimate failure, in becoming a successful MMO had little to do with the game itself. The roleplaying non-combat approach was very much innovative in the MMO genre, and still is today. And with the visual direction they took with cell-shading, this little game had all the elements of a winner. As with many MMOs, they did have trouble with the launch of the game, and it wasn't completely polished when it shipped. But many games today had similar beginnings and yet, were eventually successful. EVE Online being one of those MMOs with a less-than-stellar launch. Not every MMO launches with the roar of a WoW, an AoC or a WAR.

The major obstacle for Runestone, one that resulted in the death of SEED, was its inability to find a publisher and the funding to push the game ahead, as its subscription increased. An important detail in the lifespan of any game, even more so for an MMO which works more like a service than a product, and so which requires more funding in its initial stages.

So to go back to the initial question of this blog banter, what would I change and why, well not much about the game itself. I think that Runestone did a fantastic job in that respect. I just wish that had put as much efforts in finding a publisher willing to appreciate their vision and their leadership in the MMO space. Maybe they did. Or maybe they should have secured such a publisher at the very early stages of the games development. That's the "What".


As for the "Why", well that's simple: a successful cell-shaded Science Fiction MMO with a great lore, where game play would have been focused on roleplaying and not combat. Something that still not available today.

I just wish SEED had had the time to mature and grow to its full potential. We'll just never know.


Blog Banter Participants:

Thursday, August 21, 2008

Blog Banter #7: Quality over quantity any day of the week


Welcome, welcome to the 7th installment of Blog Banter, the monthly blogging extravaganza normally headed by bs angel , and for this issue by Terry Bosky of the Game Couch. Blog Banter involves our cozy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. Any questions about Blog Banter should be directed here. Check out other Blog Banter articles at the bottom of this post!

From CrazyKinux (that's me!): Does every game need to be a grade-A blockbuster title? Would you be willing to play more average games or should every game shoot for the 10.0 rating?

My quick and dirty answer to the first question would be no, give me quality over quantity any day of the week, and twice on Sunday. And these days, blockbuster does not necessarily mean a great gaming experience. Two things are most valuable to me, money (obviously), but most of all time!

The former is easily explained. At $60 a game, I better enjoy what I give in exchange for my blood, sweat and tears. But it's the latter that's really at the heart of my answer. I'm a gamer, I'm a husband, I'm a dad (and definitely not in that order, yes dear I know!!) , and if there's one thing I don't have too much of it's time. So please Mr Publisher/Developer, don't waste it. I have a long term memory and will remember if you try to feed me crap.

Lets take this from a different point of view. Take 10 seconds to go and check your game collection, PC, console, handheld, whatever! OK, you're back? Good. Now, how many of those games have you finished? Far from all of them right? So let me ask you this, would you have preferred having had bought less of them, if the ones you did get were so great you couldn't put down the controller or remove you hand from the k/b? If you had finished all of those. Probably right? I mean, what was so great about that next game that made you put down the one you were playing?

At 60 bucks a pop, I'd rather get a gourmet dinner then a buffet. I'd rather savor each digital byte, then to force feed myself tons of polygons and pixels. So please, lets add some variety to the diet here!

So quality over quantity , and that means originality over pre-digested oatmeal.

To answer that second question, no I'd rather you take your time and aim for something original, tasteful. I'd love to be surprised Mr. Developer, which these days rarely happens. I'm not necessarily asking for a perfect 10, but lets have some diversity.

__________________________________________________

Blog Banter Participants: Zath!, Delayed Responsibility, Silvercublogger, weblog.probablynot.com, Crazy Kinux, Gamer-Unit, Unfettered Blather, MasterKitty, XboxOZ360, Omnivangelist, Lou Chou Loves You, Game Couch

Monday, May 21, 2007

Gamer Types - EVE Online Poll results

Back in April, just over a month ago, I asked you which type of gamer you were: PC, Console, a bit of both, and everything in between. The results I got were pretty much what I expected. Of the 35 of view who took time to vote, a bit more than half (19 - 54%) are PC Gamers, me included in there. About a quarter of you (8 - 23%) are 'More PC Gamers then Console Gamers', and the rest are either equally both (5 - 14%), or more console gamers (2 - 6%). Only one played more console games then pc games. So there you have it.

As for me, as I've stated, I'm a PC Gamer first and foremost, though my XBOX 360 has it's place in my home. I use it mainly use it for first-person shooter such Halo, Gears of War or Ghost Recon. But since the rest of the games I enjoy are either RPG (Neverwinter Nights and Dungeon Siege), RTS (Starcraft, Battle Realms, 1701 A.D. and Homeworld) or MMORPG (EVE Online, GuildWars, Dungeon Runners) I tend to find that the PC is the better platform for those types of games.

What about you? I'd be interested in knowing.

Friday, January 26, 2007

What kind of gamer are you: PC or Console?

I have an XBOX and a PC, and have a good number of games for both. I used to play games on my XBOX a lot more in the past, but as time goes on, I find myself more and more doing so on the PC.

In the end I have to admit that I'm a PC Gamer. Consoles are great, and the XBOX 360 is a sweet piece of gaming machine, one that I might, make that will, get eventually - Gears of War and Mass Effect anyone.

I was looking at my Gamespot profile earlier today, and realized that I not only owned more PC games than XBOX games, but that most of my tracked ones and the ones on my wish list were also PC games.

And that's largely the results of the types of game I like to play: one MMORPG in particular (EVE not to name any), as well as RTSs and RPGs. Most of the FPS games that I play, I do so on the XBOX. Don't ask, it just feels more natural to me.

There are three gaming magazines that I read, "EON" (subscription), "PC Gamer" and "Games for Windows - The Official Magazine". For someone so into EVE as I am, E:ON is a godsend! Such a fine piece of journalism, short stories and informative articles on game play. PC Gamer is a magazine that I'll pick once in a while, only if it has an article on an up and coming game I'm interested in - or when they have those "Build your Dream PC" special issues. As for GFW magazine, I've bought all first three issues, and so far I must say I like what I see. I think Microsoft is finally stepping up to the plate and acknowledging how important PC as a platform is. And GFW is a huge step forward.

So how about you? PC or console? And whatever the platform, what gaming magazine to you read? Please feel free to use the comments to voice your opinion.

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