Showing posts with label runestone. Show all posts
Showing posts with label runestone. Show all posts

Tuesday, September 23, 2008

Blog Banter #8: The modern re-make of a game


Welcome, welcome to the 8th installment of Blog Banter, the monthly blogging extravaganza normally headed by bs angel , and for this issue by Terry Bosky of the Game Couch. Blog Banter involves our cozy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. Any questions about Blog Banter should be directed here. Check out other Blog Banter articles at the bottom of this post!

This month's Blog Banter subject is as follows: "Which game would you like to see a modern re-make of and why?" The question was proposed by fellow Banter group member Zath.

So let's see, the re-making a game, that's a big one. Which game to choose from? What to re-make? Modern eh? Allow me to deviate slightly from the question and look at a game that was recently launched. An MMO to be precise. It's an MMO that I had high hopes for, one I had a lot of fun beta testing and covered here on a few times. But it's an MMO that ultimately failed and saw it's server shutdown, it's community disbanded.

This game, this MMO, was SEED.

SEED was a different kind of MMO. One where combat had no place, and where roleplaying was king.

SEED was all about:
  • Sci-Fi MMORPG
  • Personalized stories
  • Social/political gameplay
  • Believable NPC's
  • 3D comic book graphics
It was not about:
  • Combat
  • Character classes
  • Standard quests
In the MMO genre that's quite an undertaking. It's even more so for a newcomer to the industry. The game was developed by Runestone, a Danish developer about to lunch its first game. And though they had great dreams for SEED, their inexperience in the gaming industry proved too much for their fledgling enterprise.


It's difficulty, and ultimate failure, in becoming a successful MMO had little to do with the game itself. The roleplaying non-combat approach was very much innovative in the MMO genre, and still is today. And with the visual direction they took with cell-shading, this little game had all the elements of a winner. As with many MMOs, they did have trouble with the launch of the game, and it wasn't completely polished when it shipped. But many games today had similar beginnings and yet, were eventually successful. EVE Online being one of those MMOs with a less-than-stellar launch. Not every MMO launches with the roar of a WoW, an AoC or a WAR.

The major obstacle for Runestone, one that resulted in the death of SEED, was its inability to find a publisher and the funding to push the game ahead, as its subscription increased. An important detail in the lifespan of any game, even more so for an MMO which works more like a service than a product, and so which requires more funding in its initial stages.

So to go back to the initial question of this blog banter, what would I change and why, well not much about the game itself. I think that Runestone did a fantastic job in that respect. I just wish that had put as much efforts in finding a publisher willing to appreciate their vision and their leadership in the MMO space. Maybe they did. Or maybe they should have secured such a publisher at the very early stages of the games development. That's the "What".


As for the "Why", well that's simple: a successful cell-shaded Science Fiction MMO with a great lore, where game play would have been focused on roleplaying and not combat. Something that still not available today.

I just wish SEED had had the time to mature and grow to its full potential. We'll just never know.


Blog Banter Participants:

Thursday, February 09, 2006

SEED: Derella's Seed Beta Blog

Derella's Seed Beta Blog is a great to follow, for those interested in keeping an eye on the SEED beta. Daily news, and info. Let's all wish Deralla good luck for the next wave of Beta accounts!!

SEED: February 9th Newsletter

The latest newsletter from Morten, Seed Community Manager:

Newsletter from the developers of Seed

We made it to the Beta test!... but you probably know that already :).

It was greatly satisfying for us to be able to launch the Beta test on time. The end of January meant constant overtime for all of us. Kroll has seized the opportunity to order everybody back to standard work hours for now - in order for us to be able to work around the clock again as April come closer, I guess :).

Nevertheless, the Beta opened February 1st 12:00 CET. Our uptime was a tremendous 13 minutes, before the first crash occurred – that was about 12 minutes more than expected. We pretty soon accomplished uptimes of 30-60 minutes, and thanks to our should-be-patented Sys-op-in-a-box servers were restarted automatically and up again within a few minutes.

Thanks to all the feedback we received, we were able to pinpoint the major factors for the server crashes, and this week the servers have run continuously for up to 12 hours. Of course we are working on making these numbers even better, but we are pretty satisfied with our progress so far :).

We have upped the allowed number of simultaneous players to 75, and provided this does not lead to greater problems, we hope to let in more testers next week. When and how many is yet to be decided, but we will post an announcement on the forums as soon as we know.

Staff wise, we have sort of expanded again. This time with three graduate students, who will help us out over the next months as junior staff members. Tom and Peter are writing a master’s thesis about in-game mechanics, and will provide us with analysis and recommendations. Søren is here to gain on-the-job experience as part of his IT engineer studies and will work as assistant programmer.

Oh, and welcome to all the new readers. Last time I sent out a newsletter, there were about 300 subscribers - now the number is over 4.000! Likewise our forum has grown to over 11.000 members. We greatly appreciate the support you are showing us.

Kind regards,

Morten
Community Manager

Feedback? Go to our forum.

Things are moving forward as you can see. The 75 players limit explains why I could not get in last Sunday. Hopefully this number will increase over the next few weeks. Congrats Runestone on a successful Beta launch!

Tuesday, February 07, 2006

SEED: additional screenshots while exploring the Tower

So after my difficulties logging in on Sunday, I logged in tonight after a few updates to the client. First thing I notice was that I was alone. I mean I had the whole tower to my self. Not a soul to be seen. Weird, to say the least, since this is supposed to be an MMORPG! Oh well.

The next thing I noticed was that I could not stop my character from walking. Not that she went anywhere. She just stayed there, on the same spot, walking to know where! So might as well go and explore! Which is what I did. The next 7 screenshots are the results of this exploration. Enjoy!

The skills window. See, I'm training to be a mechanic!

Once I've completed my training, I'll be able to repair this, this, what the heck is this anyway!

This is where it starts to get interesting.

Because now I have no clue where I am. And of course, this is when the client crashes!! Oh well next time then. Speaking of which, my next screenshots will be a rundown of the user interface. See you then!

Don't forget to register on the forums for the next Beta opening.
Links:

Thursday, February 02, 2006

SEED: my first screenshots of the Beta

As I've mentioned in a previous post, I was amongst the lucky 500 chosen to be part of the first Beta for Runestone's SEED MMORPG. I've been watching these guys and the development of this MMO, and been waiting patiently for the beta to get here. And well, here we are.

So after getting my account creation info in an email on Tuesday, I just couldn't wait to download the game, install it and walk through this brand new and original virtual world. First I had to create an account, and that wouldn't happen until early Wednesday morning (the registration server didn't come online until then), which meant that I couldn't create mine until I got home from work last evening.

To my great disappointment though, the server was down when I tried to create my account! I would have to play EVE "instead". As if that was a poor second choice. No it was not. Never is. But the craving I felt was for SEED that evening, not EVE.

Tonight though, the wait was over. Sort of. You see, SEED is in Beta, and as with every beta version of any software it has bug, it crashes, it needs a lot of improvement. Which is why Public Beta exist in the first place. We're the Chuck Yeager of the MMO universe. That's us, the Beta Testers!! The Proud, the Few, the Lucky!!


So this first screenshot if where you create you your character. There's a bit of customization available though not as much as one could hope for. Still, these cell-shaded screenies are simply gorgeous! N'est-ce pas!



Then, once we have a character created, we're ready to step into this brand new world and explore it's farthest corners, it's every level.


And voila! Here we are, in the Tower! And this is pretty much as far as this went tonight. A couple of restart of the game, creation of 2 new characters and a few minutes after spawning to life, the game would crash. Too bad, cause it looks awesome and I wanted to explore some. Guess it'll have to wait.

All part of the Beta, all part of the fun. And there's more to come!

Tuesday, January 31, 2006

SEED: the roleplayer's MMORPG

I've been keeping an eye on this MMORPG for about a year now, and today I received my email to one of the first 500 BETA testers. I'm really ecstatic of it!!

SEED is a very different kind of MMORPG, and this is besides the fact that it uses cell shading, which make for some awsome environments and screenies. Basically it's a roleplayer's dream MMO.

What Seed is all about:

  • Sci-fi MMORPG
  • Personalized stories
  • Social/political gameplay
  • Believable NPC's
  • 3D comic book graphics
What it's not about:
  • Combat
  • Character classes
  • Standard quests
So I'm quite excited to be among the first BETA testers and I cannot wait to login to the Tower for the very first time. And the great thing is that the NDA permits screenshots! So I'll post them as I explore this brand new world. In the mean time you can enjoy some here.

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