Showing posts with label google deepmind. Show all posts
Showing posts with label google deepmind. Show all posts

Tuesday, August 25, 2026

The Safe Spot — Episode 14: The AI Debate

The messy line between AI-assisted and AI-generated

AI can turn an ordinary conversation into a minefield remarkably quickly—and EVE Online is no exception. Rixx and I wade into the debate from our sometimes differing perspectives, beginning with “AI slop” and the increasingly blurry line between AI-generated content and work that remains human-led but AI-assisted.

We discuss how we each use (or deliberately avoid) these tools in our creative and professional lives. Taste, experience, judgment, fact-checking and accountability don’t magically appear with a good prompt, but does every use of AI deserve to be thrown into the same bucket?

Friday, May 15, 2026

What DeepMind's partnership could actually mean for EVE's future

Earlier this week I wrote about the Google DeepMind and Fenris Creations partnership and came away cautiously excited. So I took Friday off from work to make sure I could watch the LIVE broadcast from the Harpa Concert Hall. Then earlier today, Hilmar and DeepMind's Adrian Bolton took the Fanfest stage for 'The Infinite Game' session, and I walked away with considerably less. 

The above video was added on Fenris Creations channel on May 25th, 2026. I thought I'd add it here for full context.

Like a lot of those who listened in, I came away fairly empty-handed from that conversation. Not disappointed, but very much hungry for more. As in a lot more. Yes, yes, there was lots of framing, lots of "excitement" about the partnership's potential, about AI lifting the popularity of games like Chess and Go, but very little about what it actually means for the game we play. 

So I thought I could give it a try myself and dive into how I'm hoping DeepMind's research could realistically be applied and leveraged in EVE. Basically trying to add the substance that was missing from their talk. Trying to imagine what that near future could be.

I'm probably going to be way off mark, then again maybe not. We'll see.

But I thought I could give it a try. 

Here goes nothing...

What's ahead in this post:
  • NPCs that actually adapt to how you fly — not harder stats, different behaviour
  • An AI-powered NPE in Exordium that keeps rookies alive past the two-hour quit window and hands them off to real player run corporations
  • Dynamic universe events that respond to what players are doing, not what a designer scripted
  • Behind-the-scenes economic modeling that could make balance patches less painful
  • The stuff I think people are overhyping — and why TiDi probably isn't going anywhere

It's a long read, but if you care about where New Eden is headed, you'll want to stick around.
So grab a coffee, tea or a cold one, and let's dive in.

Monday, May 11, 2026

From CCP to Fenris Creations: EVE Online enters the Age of AI

 

What a time to be an EVE player!

When the news dropped Wednesday last week, I wanted to sit down and start writing immediately. CCP Games rebranding as Fenris Creations. Entering a research partnership with Google DeepMind. Damn!! But the hot take is rarely the right take. So I shut up, read everything I could find, and gave myself a few days to let it settle.

It's been nearly a week since the news dropped, and this is where I'm at three days before Fanfest starts: I'm excited. And I'm eager to learn more when DeepMind founder Adrian Bolton takes the stage alongside Hilmar at Fanfest later this week, even though I won't be there in person.

I've also been following EVE's development since the late nineties, which means I know how to be excited and skeptical at the same time. I've had practice.

So buckle up folks, cause Kansas is going bye-bye, as this is going to be a "DeepDive" into the biggest EVE news in years. Pun very much intended!

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