Monday, August 27, 2007

A great video interview with EVE Associate Producer

The guys over at MMORPG.com have a great 15 minute interview with Arend Stuhrmann done during the 2007 Games Convention in Leipzig. There's a lot of great pieces of information in it, and a cool video comparing the before and after implementation of Trinity II, EVE's upcoming improved graphic engine - out by the end of the year. Here's a list of the major points covered in the video, though I encourage you to go over and take the 15 minutes to watch it.
  • Trinity II will be out by the end of 2007
  • It will require XP and DX9, not Vista and DX10 (woohoo!!)
  • Dynamic Lighting (how sweet it looks)
  • Trinity II lays the ground work for future DX10 improvements
  • Moves a lot of the processing to the GPU, thus improving game performance (crosses me fingers)
  • It'll be big at over 2Gb - a mother of a patch!
  • Trinity II and the upcoming Revelations III patch might be separate patches (god, lets hope so)
  • Revelations III's Factional WarFare is still being worked on
  • Revelations 2.2 will have the new Rorqual Industrial Capital ship (this is one badass Carebear ship)
  • A bit on the EVE economist
  • "Avatars walking in station" feature is also being worked on
Told you is would be juicy!!

*********************Here's a screenshot of a Scorpion as rendered in the new Trinity II graphic engine.

2 comments:

Martin Cathrae said...

ok, just speaking of the Vexor, it looks freaking EVIL in the new engine. I can't wait! :D

CrazyKinux said...

Indeed! Can't wait to see this live. In the mean time, we can all drool looking at the above video and my Trinity II pictures.

I'll make a post about it.