That gameplay trailer for Resonance absolutely stopped my YouTube scroll.
There’s this immediate “okay, I need to know what this is” vibe: a lone alien explorer following a signal into the ruins of a dead (robotic) civilization… and then—because of course—waking up something colossal that really wasn’t asking to be disturbed.
The tone feels quiet, mysterious, and big in that “ancient machines + lonely planet” kind of way.
The atmosphere is gorgeous. The visuals absolutely attention-grabbing.
Now, full honesty: I haven’t played it yet. Not because I’m shrugging it, but simply because my free time is currently being devoured (joyfully) by EVE Online. IYKYK.
Still, if the game is anything like the trailer, it looks like it could be a proper visual experience. The lighting, scale, and environment work are doing heavy lifting here—in a good way. It gives off that “student project, but with serious art-direction ambition” energy: wide cinematic shots, stark silhouettes, and a sense of place that feels handcrafted rather than procedurally dumped onto the screen.
Even if the gameplay loop is simple, the atmosphere looks like the main event… and I’m fine with that.
It’s on my “play when the EVE loosens the grip” list.
And if/when I do try it, I’ll circle back with impressions—especially on whether the moment-to-moment experience matches the trailer’s mood.
(Sidenote: it also gave me Robota-like vibes—that film project Doug Chiang hinted at, but never got to realize. Not in a “this is the same thing” way—more like a distant cousins that are somehow related. That same mix of lonely exploration, strange tech, and a world that feels like it has a past you’ll never fully piece together… but you really want to try.)
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